Street Magic

System: I’m Sorry Did You Say Street Magic Author: Caro Asercion Supplement: Easy Streets anthology

Overview

A collaborative building-scale worldbuilding game. Creates neighborhoods, landmarks, and residents through sensory “True Names” built from collaborative vignettes.

Role in The Western Horizon

Primary Scale: Settlement (building and NPC level) Used For: Populating landmarks with sensory detail, creating memorable NPCs through vignettes Key Sections: Residents, Quick NPCs, Settlements Engine Connection: Artisanal — pins People layer nodes with sensory attributes

What Street Magic Solves

When Ex Novo generates a settlement or Hexmancer generates a feature, you need specific locations with personality. Street Magic provides a lightweight, collaborative system for creating memorable buildings and NPCs.

The Three-Tier Structure

  • Neighborhoods → Broad areas with reputation and vibe → Districts
  • Landmarks → Specific buildings/locations within neighborhoods
  • Residents → Individual NPCs associated with landmarks → People layer

The “True Name” Concept

A poetic, sensory essence that makes something unforgettable. Ask: “What do you see, smell, hear, feel, taste?”

Examples:

  • Neighborhood: “clockwork precision, chrome and glass, everyone’s in a hurry”
  • Landmark: “sawdust floors smell of pine, firelight dances on copper mugs, laughter from the kitchen”
  • Resident: “calloused hands, speaks in recipe measurements, smells of cardamom”

This maps to WFC — the True Name is the collapsed result of multiple player contributions, each adding a constraint.

Practical Workflow

Quick Landmark Generation (10 minutes)

  1. Title — What do locals call it? (30 seconds)
  2. Address — Where is it within the district? (1 minute)
  3. True Name — Close your eyes. What’s the first thing you notice? (2-3 minutes)
  4. Optional Resident — Does someone notable work/live here? (5-7 minutes)

Resident Vignette (5-10 minutes)

Full procedure in Residents. In brief:

  1. GM starts: “Let’s see [Title] in their element…”
  2. Players each contribute one sensory detail
  3. Extract True Name from the vignette

Quick NPC (90 seconds)

Full procedure in Quick NPCs.

Integration Notes

Beak, Feather & Bone: BF&B provides roles and relationships; Street Magic provides sensory details Ex Novo: Street Magic populates the districts and landmarks Ex Novo establishes Hexmancer: When Hexmancer generates a feature (temple, tower), use Street Magic to detail it

What Street Magic Doesn’t Do